*Brighter colored party hart for seeing spys on partymod servers. *Rockets are now bright green, and you can see the rocket trail. *Health and ammo is yellow and can be see through the wall. *Friendly Spy's mask can be seen through the wall. *Removed useless wallhacked textures, such as circle. That's about it. I tested it on a DX9 card. I don't know about the DX8 varied textures, and I think they cause black/pink checkered effect on some of the models. **Credits** coolrider64n For making the mathack.2 VALVe For enabling the ignorez function in the VMT. **ChangeLog** V1.00 Initial Release v2.0 Added weapons showing through walls. Added colored weapons, and what could be teamcolored weapons. //To use the colored weapons, go to Models->ColoredModels and open the folder you wish to use. Copy the contents to Materials/Models. Added crit.vmt Fixed gibs not being colored and not having the nofog function. v2.0.1 Made pyro's flamthrower appear to be more solid when colored. Made medic's needlegun appear to be more solid when colored. v2.5 Added navyblue and bloodred for the team-colored weapons. Fixed the orange texture showing up black. v2.5.1 Fixed teleporter not showing up as colored and through the wall. Removed some useless vmts from buildables/teleporter.
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